14 Aug 2026 –
The is a powerful static screen emulation tool designed for developers who want direct control over their code. ESE focuses on intuitive UI design with low‑level command generation, giving engineers the ability to manually craft and refine display lists while still benefiting from drag‑and‑drop simplicity. It differs from EVE Screen Designer (ESD) in that it does not generate the code to handle touch and switch between pages. It does not include software-defined widgets but provides a powerful environment for users to create their own based on the examples.

With ESE, you can emulate screens, validate commands, and deploy projects directly to hardware via USB‑to‑SPI interfaces (such as the MM4222-QSPI or the interface available onboard some Bridgetek modules such as the ME817EV), making it the perfect solution for developers who demand precision and flexibility.
✨ Key Features
- User friendly Low‑level control — Generate and edit co‑processor command lists directly.
- Base widget support — Use text, images, rectangles, and primitives supported by EVE devices.
- Bitmap conversion — Import images, convert to formats such as ARGB1555, and load into RAMG.
- Live emulation — Preview commands and chip registers for debugging.
- Hardware testing — Deploy screens instantly to devices like the ME817EV and IC Development Kits.
- MCU export — Generate full projects for Raspberry Pi Pico or other MCUs using the EVE MCU Dev library.
🚀 Workflow in Action
- Project Creation — Start with a new ESE project, name it (e.g., Color Picker ES), and configure target settings (for example set the BT817 and WVGA display).
- Design & Commands — Add text, images, and rectangles. Each action generates corresponding EVE commands, editable via the properties window.
- Emulation & Debugging — View live registers and command lists, ensuring accuracy before deployment.
- Hardware Deployment — Connect via USB‑to‑SPI (FT4222H or MPSSE), select your screen settings, and push commands directly to hardware.
- MCU Export — Export projects to the EVE MCU Dev library, and build a project for your MCU (for example import into Visual Studio Code, and compile UF2 files for RP2040 deployment).
🌟 Elevate Your User Experience
With ESE, developers gain:
- Rapid application development via the drag-and-drop editor
- Hands‑on precision for low‑level coding.
- Seamless prototyping across emulation and hardware.
- Flexible deployment to multiple MCU platforms.
- Enhanced debugging with live register emulation.
Whether you’re building static screens, refining display lists, learning about EVE graphics features and commands, or exporting projects to embedded platforms, ESE empowers you to deliver polished, professional GUIs with confidence.
Conclusion
To find out more about our EVE Screen Editor, visit www.brtchip.com or contact marketing@brtchip.com
It’s Easy With EVE!

